My name is Steven Aramini. My day job is a Creative Director for a Reno-based advertising agency. But in my spare time, I am an aspiring board and card game designer.

Steven Aramini

Steven Aramini

I am fairly new to the board gaming hobby. Like most of us, I grew up playing family games like Risk, Stratego and Clue. But as I grew older, I lost touch with board games. I became familiar with some of the “new” classics like Ticket to Ride, Carcassonne and Settlers of Catan, but it wasn’t until I decided to attend a local game night in 2013 that I discovered all of the gaming goodness I’d been missing.

Immediately I was hooked on tabletop games of all kinds and even more so was intrigued by game design. I decided to design a simple train-themed game called “Payload” and in 2014 entered it in a gaming convention contest – the Ion Award – held annually at SaltCon near Salt Lake City, Utah.

Lucky for me, I won the contest and the game got picked up and published by Crash Games (and renamed “Yardmaster,”) in the U.S., as well as Iello under the name “Aramini Circus” in Europe.

Enjoying this early bit of success, you could say I was hooked from the get-go, and so I began working on new game designs, which I continue today. With new games under contract and more ideas springing into my head every day, I’m excited for what the future holds.

I decided to start a blog of my creative journey because I like writing and love the design process. Recently I have also really enjoyed reading other designers’ blogs and I want to join in and contribute to the hobby in whatever way I can.

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